TACTICAL MULTIPLAYER HUB
Room Lobby Portal
Create a custom defense match up to wave level 150 or input your squad room PIN to sync positions and join active quarantine combat.
MATCHMAKING NODE: ONLINE
4 SLOTS MAX
Room Lobby Portal
Configure server parameters and engage real-time zombie wave survival.
Zombie Scaling
Levels 1 – 150
Sync Engine
Real-time Sockets
Threat Mutation
Tri-Archetype AI
SYSTEM ARCHITECTURE
Multiplayer Zombie Defense Engine
Synchronized combat telemetry, canvas-based rendering, and scalable wave progression for high-octane survival.
SOCKET ACTIVE
LOW-LATENCY MULTIPLAYER
Real-Time Sync
State-managed socket connections ensure precise player positioning and projectile vectors across all active combat zones.
5ms
Sync Delay
Active
Sync Ready
- State-managed positions
- Projectile vector sync
- Wave progress parity
Supabase ReadyReal-TimeLow Latency
ENGINE READY
HTML5 CANVAS ENGINE
Core Game Loop
High-performance rendering system handling zombie wave logic, collision detection, and dynamic survivor movement.
60FPS
Render Rate
Active
Sync Ready
- Canvas wave rendering
- Collision detection
- Survivor movement
HTML5 Canvas60FPS LockJS Engine
SCALING ACTIVE
150-LEVEL SCALING
Level Progression
Dynamic difficulty adjustment system scaling zombie speed and spawn rates across 150 unique survival tiers.
150
Max Levels
Active
Sync Ready
- Dynamic spawn rates
- Speed scaling logic
- Difficulty tiers
150 LevelsDifficulty CurveWave Logic
LOBBY OPEN
LOBBY ARCHITECTURE
Room Management
Modular room system for creating or joining multiplayer sessions with synchronized game state and player stats.
4-Max
Player Cap
Active
Sync Ready
- Create room logic
- Join room system
- State synchronization
MultiplayerRoom PINSync Ready
LOBBY ACCESS
Join a Multiplayer Session
Enter your room PIN to sync with active game state.
ZOMBIEX-ROOM-001